using System;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using UnityEngine;

public class Data
{
    //游戏配置
    public static JObject gameConfig = null;
    //最终商品数据
    public static List<List<List<int>>> goodsData = new List<List<List<int>>>();
    //前排容器
    public static List<Transform> frontContainers = new List<Transform>();
    //Levels预制体引用
    public static Transform levelsTransform = null;
    //当前关卡倒计时
    public static float countdownTime = 0;
    //广告配置
    public static JObject adsConfig = null;
    //广告场景
    public static string adsScene = "";
    //解锁广告位置
    public static ValueTuple<int, int> car;
    //foodMenuCfg
    public static JArray foodMenuCfg = null;
    //模式 0 普通 1限时
    public static int mode = 0;
    //collect target
    public static JArray tt = null;
    public static JArray tc = null;
    //当前订单信息
    public static JObject order = null;
    //暂存的Goods 交换位置用
    public static Goods tempGoods = null;
    //touxiangpeizhi
    public static JArray touxiangpeizhi = null;
    //消除次数
    public static int clearCount = 0;
    //刚体容器
    public static Transform rigidContainer = null;
    //游戏状态
    public static bool IsGameOver = false;
    public static int StyleId = 0;
}
